The 25 Zomies are the best option. Build up quickly to Vampire Lords and a stack of Skeletons on two heroes and send them out to take over the two red towns to the east and southwest. Mot will remain near the Necropolis in the southeast so build up a force of Vampire Lords and Black Knights. If you have time send a hero out to the whirlpool in
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Nov 2, 2019 · Might and Magic Heroes VII All Necropolis missions00:00:00 - Something Irreversible00:37:00 - The World Which Detachment Renounces02:52:49 - The Wages of Sec
May 11, 2016 · Main Quest: Inquisitive Girl. Goals: Going on the surface, finding inquisitors. Reward: +2 to magic defence, 15000 XP. We began a mission in Sveltana's headquarters ( M2,1) - aunt want to teach us some dark magic stuff. We don't have a choice - darkness path is ours. 6 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero) 7 - reverie shrine (You get bonus +10 to initiative and +5 to might attack. Only once per battle) 8 - stable (increases hero's movement points by 5. Hero can use it once per week) 9 - Revelation Crystal (Gives +1 to magic defence permanently. Only one-shot for hero)
Dec 23, 2023 · Heroes of Might and Magic 3 is a great turn-based computer strategy game. There are different types of towns that you can choose as your starting position. This quiz is about the Necropolis town.
May 11, 2016 · Useful advices related to the suggested might and magic characters development for all 6 available factions: Academy, Dungeon, Necropolis, Haven, Sylvan and Stronghold. The guide to Might & Magic: Heroes VII game contains:
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heroes of might and magic 3 necropolis strategy